Generated with built-in image_gen. Full Roster Use case: ui-mockup. Generate ONE realistic mobile web-app game screenshot, portrait 1024x2048 (1:2 aspect). It must feel designed for a narrow 390px-wide PHONE, not a desktop page shrunk down. Oddstones mineral card game, current chapter 'CH. 1 · Saltwake'. User prefers a simple grouped HTML TABLE. Light warm-white background, dark green text, light-gray 1px dividers, restrained sage accent. Native-looking system sans-serif 14–16px logical text. Small plain buttons, minimal CSS. No decorative art, no gradients, no glow, no ornate borders, no huge logo, no phone device frame, no browser chrome, no sidebars, no horizontal scrolling. Normal clean web UI, modest whitespace. Five chapters accessed by compact number tabs 1 2 3 4 5; active1. Five area groups and four keepers each: Shellglass Strand: Tallow, Mica, Brinewick, Oriel; Brinebell Grotto: Brackish, Purl, Cuttle, Nacre; Foxfire Fen: Fennel, Wisp, Sorrel, Vetch; Drowned Bell: Morrow, Ione, Undertow, Bellwether; Nacre Seat: Fallow, Neris, Osric, Pearlow. Power13 except Nacre/Bellwether14, all Nacre Seat14 with Pearlow15. Boss small skull inline. Three tiny stars gold/gray for each keeper. Card collection x/10 values. Every keeper a table row, not square tile. Tiny flat colored mineral glyphs only, no rock illustrations larger than a small icon. Four bottom navigation tabs Trail Quarry Case Hands, safe-area padding below. This is an actionable phone game interface with clean text alignment. Direction: Maximize at-a-glance roster. Twenty keeper rows and five area header strips fit between header and bottom navigation. Each keeper row is ONE LINE: very tiny colored rock dot, NAME left, mini-card POWER middle, three tiny STARS, CARDS x/10 right. No separate Play buttons: the whole row is clickable, a tiny chevron at far right. Keep only four aligned information columns. Each of five area headings a compact tinted row with area name and small cleared counter. At logical 390px wide use names14px, numbers13px, rowheight30px, headerstrip22px; no tiny illegible text. All twenty rows visible in tall mobile screen. Subtle horizontal rules, muted green selected row. Thumb Friendly Use case: ui-mockup. Generate ONE realistic mobile web-app game screenshot, portrait 1024x2048 (1:2 aspect). It must feel designed for a narrow 390px-wide PHONE, not a desktop page shrunk down. Oddstones mineral card game, current chapter 'CH. 1 · Saltwake'. User prefers a simple grouped HTML TABLE. Light warm-white background, dark green text, light-gray 1px dividers, restrained sage accent. Native-looking system sans-serif 14–16px logical text. Small plain buttons, minimal CSS. No decorative art, no gradients, no glow, no ornate borders, no huge logo, no phone device frame, no browser chrome, no sidebars, no horizontal scrolling. Normal clean web UI, modest whitespace. Five chapters accessed by compact number tabs 1 2 3 4 5; active1. Five area groups and four keepers each: Shellglass Strand: Tallow, Mica, Brinewick, Oriel; Brinebell Grotto: Brackish, Purl, Cuttle, Nacre; Foxfire Fen: Fennel, Wisp, Sorrel, Vetch; Drowned Bell: Morrow, Ione, Undertow, Bellwether; Nacre Seat: Fallow, Neris, Osric, Pearlow. Power13 except Nacre/Bellwether14, all Nacre Seat14 with Pearlow15. Boss small skull inline. Three tiny stars gold/gray for each keeper. Card collection x/10 values. Every keeper a table row, not square tile. Tiny flat colored mineral glyphs only, no rock illustrations larger than a small icon. Four bottom navigation tabs Trail Quarry Case Hands, safe-area padding below. This is an actionable phone game interface with clean text alignment. Direction: Prioritize comfortable phone touch targets. Grouped table with LARGE 48px-high keeper rows, TWO lines per row. Left small rock icon and bold keeper name above tiny three-star progress. Right aligned power and cards x/10 on first line, small chevron. Current chapter header and column labels stick at top, bottom navigation pinned. Main roster scrolls vertically: show first THREE area groups fully (12 keepers), then start of fourth group cut naturally by bottom navigation. Compact five-area jump strip at top labeled 1 2 3 4 5 with short active area name. CLEARLY show this is a 20-keeper chapter by header text '20 keepers'. Do not squeeze twenty rows into tiny touch targets. Minimal scroll indicator on right. Selected row pale green. One small sticky bottom-above-nav strip says 'Tallow · 13' and a simple green 'Fight' button, no modal. Compact Sections Use case: ui-mockup. Generate ONE realistic mobile web-app game screenshot, portrait 1024x2048 (1:2 aspect). It must feel designed for a narrow 390px-wide PHONE, not a desktop page shrunk down. Oddstones mineral card game, current chapter 'CH. 1 · Saltwake'. User prefers a simple grouped HTML TABLE. Light warm-white background, dark green text, light-gray 1px dividers, restrained sage accent. Native-looking system sans-serif 14–16px logical text. Small plain buttons, minimal CSS. No decorative art, no gradients, no glow, no ornate borders, no huge logo, no phone device frame, no browser chrome, no sidebars, no horizontal scrolling. Normal clean web UI, modest whitespace. Five chapters accessed by compact number tabs 1 2 3 4 5; active1. Five area groups and four keepers each: Shellglass Strand: Tallow, Mica, Brinewick, Oriel; Brinebell Grotto: Brackish, Purl, Cuttle, Nacre; Foxfire Fen: Fennel, Wisp, Sorrel, Vetch; Drowned Bell: Morrow, Ione, Undertow, Bellwether; Nacre Seat: Fallow, Neris, Osric, Pearlow. Power13 except Nacre/Bellwether14, all Nacre Seat14 with Pearlow15. Boss small skull inline. Three tiny stars gold/gray for each keeper. Card collection x/10 values. Every keeper a table row, not square tile. Tiny flat colored mineral glyphs only, no rock illustrations larger than a small icon. Four bottom navigation tabs Trail Quarry Case Hands, safe-area padding below. This is an actionable phone game interface with clean text alignment. Direction: Use compact collapsible area groups tuned for a real narrow phone. Five thin area header rows with small chevrons and 0/4 completion; first, second and fourth areas expanded with four keeper rows each, third and fifth collapsed. Twelve keeper rows visible and all five area headings visible. Each keeper row 42px logical height with name and tiny rock icon on left, three small stars directly below name, power and x/10 card count aligned on right. This is a SINGLE full-width table, not cards or sidebars. Top title CH.1 Saltwake, five small numbered chapter tabs. Subtle selected Tallow row, bottom small inline preview strip showing just five tiny square cards and a flat Fight button. Elegant pale gray-white with restrained sage highlight. Easy to scan one-handed.